Not "Dear Diary." cathartic honesty, excess value bestowed upon rants and whining, none of that.
I think honesty might be the thing that interests me about Beeswing. The tackiness/ sincerity thing: a gravestone with an epitaph in rhyming couplet about "How father loved Man U".
#Sluggish morss ad infinitum how to
I don't know how to explain what I find interesting about the game. I had some idea that I wanted to find the aural equivalent of the images. Also to play with timbres a bit more, there is a lot of kalimba and nylon strings. The purpose is to echo the music I played when growing up. Where it differs from the others Beeswing didn't start with the intention of being a game, how to write a fractured story, experiments with acoustic instrumentation, the process made more apparent, that it is a product of a human being, complete with blemishes. I don't think I change my themes that much, do I? Aren't almost all the games about similar things? Death and tackiness in contention with sincerity. I want to ask you, what's different this time around on Beeswing? What made Beeswing an interesting project for you?īeeswing isn't that different. yet there is always a feel of Jack King-Spooner, some things that don't change. The money earned through the crowd funding gave me the time to bring ideas to fruition.Īs I played all your games on your gamejolt profile, and also Sluggish Morss: Ad Infinitum, I realized that you're constantly changing your presentation, your themes, your visual style, etc. I'd seen a few people with a freeware background successfully use Kickstarter, Zak Ayles and Myformerselves. I think I saw it as a way into something. Check out the first trailer below:Ĭan you tell a bit about your process of deciding to do a Kickstarter, and making a successful campaign and how that helped Beeswing? So I don't know what we're looking into and I'm very excited to play it when it comes out. When I said Beeswing looks so happy and positive, he assured me it was not. He was very kind to take the time to answer my questions. Time is closing in for him to release his new game "Beeswing", which was Kickstarted a while back. I asked him some questions on a very busy era of his life. For now, try some of his games on his gamejolt profile and check out his site. He did some amazing games, which I'll be writing about in the near future. I can see him in his games, the life struggle and daily feelings and all that. He really cares about games as a whole, and he helps the diversity of games by making such unique games of his own.
But what's most important is his honesty and care. Getting in and out of context, sometimes saying things totally out of this world, breaking the fourth wall before it even builds up, surprising the player and Will Smith scare jumps. Another part of what makes his games his, is the writing. And that's one of the things where he shows his creativity and uniqueness. His use of clays, photos, anything he finds in his house or on the internet might just be put in his games. Jack King-Spooner is an influential game developer.